Day Camp (ages 5-10)

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For campers born 2008-2013.

Day Campers play and flourish in a beautiful and expansive natural environment. There is room to run, explore and create adventures. Though the camp is only minutes away from Ancaster, Dundas and Hamilton, the setting feels like it's hours away from the city.

day camp
Session Days Age Start End Cost Status
D2 - Day Camp 2 5 days 5–10 Mon Jul 16 Fri Jul 20 319.00 Full
D3 - Day Camp 3 5 days 5–10 Mon Jul 23 Fri Jul 27 319.00 Full
D4 - Day Camp 4 5 days 5–10 Mon Jul 30 Fri Aug 03 319.00 Full
D5 - Day Camp 5 4 days 5–10 Tue Aug 07 Fri Aug 10 279.00 Full
D6 - Day Camp 6 5 days 5–10 Mon Aug 13 Fri Aug 17 319.00 Full
D7 - Day Camp 7 5 days 5–10 Mon Aug 20 Fri Aug 24 319.00 Open

Sessions operate daily from 9am to 5pm. A hot lunch is provided, plus a morning and afternoon snack. Campers 7-10 years old by the end of the year may participate in a sleepover on the Thursday night of each session. This special evening includes pizza and ice cream plus a camp-wide event and campfire. On that day younger day campers may stay until campfire ends, at 9:00 pm. Extended care is available for day campers: 8-8:30am OR 5:30-6pm for an additional $25 per session week or register for 8-8:30am AND 5:30-6pm for an additional $50 per session week.

Unit groups are divided by age. Our three youngest groups make home base in one of our cabins (Beach, Birch or Elm) and our two oldest groups make home base in Farrell portable (Butternut). The small group nature of our program and the personal attention paid to each camper, makes Day Camp an ideal choice for first time campers, and often serves as a stepping stone to Overnight Camp.

Popular Activities

  • Archery
  • Baking
  • Campfires
  • Climbing Wall
  • Co-operative Games
  • Crafts
  • Creek Walks
  • Gaga Ball
  • Drama
  • Hide and Seek
  • High Ropes
  • Hiking
  • Low Ropes
  • Picnic Lunch
  • Slip'n Slide
  • Swimming
  • Sports
  • Tree House
  • Watch Tower
  • Water Games

Creative Activities and Themes (examples)

  • Archeology
  • Boat Racing
  • Dancing
  • Harry Potter
  • Disney
  • Harry Potter
  • Mario Kart
  • Ninja Training
  • Outer Space
  • Pirates
  • Pokeman
  • Rainbow Run (self painting)
  • Scavenger Hunts
  • Superheroes
  • Talent Show
  • Trick or Treat
  • Unicorns
  • World Travel
  • ... and anything campers can imagine!

On the first morning of camp, groups learn about typical activities, brainstorm creative activities, express what activities they are most interested in, and craft a unique schedule for their group. Parents receive a copy of their camper's schedule at pick-up on the first day.

Canterbury Hills Camp Is…


Our program is centred around the campers. Our staff listen to their needs, encourage their ideas, and provide opportunities for adventure and challenge. All aspects of a camper's development - physical, emotional, social, intellectual and spiritual – are taken into consideration.


Each camper is a part of a group with 8-10 other campers and at least 2 leaders, called a "Unit" that designs its own program and participates in some activities within the larger camp community.


The Unit will make decisions together and plan its own schedule. The Unit relies on one another as they do all their activities together throughout their time at camp. Staff encourage and facilitate the Unit to make decisions about their daily activities and build on life skills such as co-operation, listening and respect.

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